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Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer"s Library) by Mickey Kawick

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Published by Wordware Publishing .
Written in English

Subjects:

  • Programming - Software Development,
  • Entertainment & Games - General,
  • Computer Programming,
  • Computers - Languages / Programming,
  • Computer Books And Software,
  • Video & Electronic - General,
  • Programming,
  • Data capture & analysis,
  • Databases & data structures,
  • Computer Games,
  • DirectX,
  • Computer Bks - Languages / Programming

Book details:

The Physical Object
FormatPaperback
Number of Pages712
ID Numbers
Open LibraryOL8594307M
ISBN 101556226446
ISBN 109781556226441

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Find helpful customer reviews and review ratings for Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) at Read honest and unbiased product reviews from our users.3/5. Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) User Review - Not Available - Book Verdict. Kawick, who has worked on a number of game titles, assumes the reader is wildly interested in real-time strategy (RTS) and real-time tactical (RTT) games and has a strong working knowledge of the C++. Book and CD-ROM. Real-Time Strategy MS DirectX is the first title in the Wordware Game Developer's Library. This innovative guide to creating real time strategy computer games includes coding examples and designs, all in C++. It also includes insight into the technical features that characterise a successful computer game/5(7). Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) Kawick, Mickey Published by Brand: Wordware Publishing, Inc. ().

Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) Introduction to Computer Game Programming with DirectX (Wordware Game Developer's Library) Advanced 3-D Game Programming With Directx (Wordware Game Developer's Library). Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) Advanced 3-D Game Programming With Directx (Wordware Game Developer's Library) ShaderX2: Introduction & Tutorials with Directx 9 (Wordware Game Developer's Library) Advanced. Library) Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) Advanced 3D Game Programming With Directx (Wordware Game and Graphics Library) Isometric Game Programming with DirectX w/CD (Premier Press Game Development (Software)) Visual Basic Game Programming with DirectX (Premier Press Game.   Well, I am not interested in how to use DirectX or stuff, or how to encapsulate objects according to the author, I want the general idea of how to make an RTS game. Such as, the concept of how to make fog of war, terrain, AI, etc. Does "Real-Time Strategy Game Programming Using MS Directx " by Mickey Kawick cover these aspects?

  To sum this book up in one thought: Based upon the information in the book, I have serious doubts that the author has ever written a strategy game. The Amazon book info reads: "Text covers everything needed to create a strategy game using C++ and DirectX ," and the description tells us "Strategy Game Programming with DirectX covers Reviews: 7. An illustration of an open book. Books. An illustration of two cells of a film strip. Video An illustration of an audio speaker. Real-time strategy game programming using DirectX Item Preview remove-circle Real-time strategy game programming using DirectX by Kawick, Mickey. Real-Time Strategy Game Programming Using MS Directx (Wordware Game Developer's Library) by Mickey Kawick, June , Wordware Publishing edition, Paperback in English - Pap/Cdr edition. Developer's Library) Real-Time Strategy Game Programming Using MS DIRECTX (Wordware Game Developer's Library) Advanced 3D Game Programming With Directx (Wordware Game and Graphics Library) Isometric Game Programming with DirectX w/CD (Premier Press Game.